Tuesday 10 June 2014

Smiley health counter

Okay recently started up a new blank Stencyl game for the started in Game Design. Like with my previous experiment, I want to make an actor become a health counter. This is a mechanic used in a lot of games like Mega man, which has a heath bar actor. Here is the actor and the emotions:




 This health counter starts from the yellow being at full health to the red near death expression. I could have this in the top area of the screen but I could even try to have it above the player characters head. This has proved to be a challenge a the animation still plays for the smiley despite the appropriate event being set up. This could have been due to the issues I had with the player not dying in the template, so I'll keep working on it in the blank game.

Sunday 25 May 2014

Floating green monster

Okay recently I've done some experimenting in Stencyl and decided to create a floating monster for a challenging and harassing the player.

This guy was created in Photoshop which has been set up as Stencyl's default image editor. This has proved to work out better than Pencyl which wont open on the mac lab computers for some silly reason. It does however work fine on my laptop but at this point for better quality images, Photoshop is highly recommended.

Sunday 11 May 2014

Beat chart

Okay the Beat chart has been submitted and only contains the first four Islands, which is a total of 12 levels. Technically the full game will require a few more Islands but for the moment these will be enough to work on. In regards to Stencyl, I've been working through various tutorials for my technical skills. I plan to master Stencyl so it's a main focus and will be a benefit for making this game or any other games I work on.

Wednesday 30 April 2014

Boat and checkpoint concept sketches.

Here are the hand drawn concepts of Chance's boat and the check point flag. These are rough sketches that will be coloured in. I've also been testing out the pen tool in photoshop and find it very useful for making nice line-work. I find this tool more tidy and takes less time to work with compared to just drawing it with the paint brush tool.



More concept art! Woot!

Okay here are some more concept are images. I added thee to the ten-page game design document which is now finished. Next will be the Beat chart which I've already started and still have yet to complete.








Sunday 27 April 2014

Chance character concept

Here is the first hand drawn concept of the player character Chance. He is a pirate in training who sets out on a quest to seek out his mentors treasure. I decided to give him the chibi look to match the game's toon quirky style. I decided on giving him a jellyfish on his bandana, which I randomly decided to add there. :) I'm not aiming for realism or a serious sort of style for this game. Next update will be Chance's small boat and the check point pirate flag.


Tuesday 15 April 2014

Ten-pager

So far I'm at 9 pages with this document and just need need to refine it further then add in some concept art. This will include character designs for Chance, Fortune and enemies. Will also work on some environment/level concepts and include them in the ten-pager. My beat chart has the first few levels completed so that can be knocked out very soon. Will have concepts to post very soon.