Sunday, 30 March 2014

Beat Chart

Last weekend I started working the games beat chart. I didn't know what a beat chart was until I looked about it on Google. It's basically a chart that maps out the contents of each levels and gameplay elements in your game e.g. enemies, weapons, time of day, story beat and mechanics.
I've so far nearly completed the first three Islands which each contain three levels including a boss level. I'll probably add some more levels soon and post an image of the chart on here.

Sunday, 23 March 2014

Stencyl tileset fun.

Okay this weekend I played around in Stencyl and decided to start a test game. I made a two characters, a player and the jerk who tries to get in your way. It's a simple platformer that involves trying to avoid a very annoying enemy and hopefully make it to the end goal. I first played around with character animations then tile-sets...which make stencyl do weird things. After I design my tile in pencyl, I close the program then can't close the edit tile window which means I can't get it to appear in the tile-set editor. I proceeded to get slightly frustrated (thanks to this lovely herbal tea called stress-less I had today, I can't get mad at this problem with Stencyl at all.).

Tuesday, 11 March 2014

Inspiration

Here are some games I got inspiration from for my game concept.

Dust: An Elysian Tail



Yoshi's Island


Ghost Online



Monday, 10 March 2014

Brainstorming time! Yay!

Okay now that I've got an idea, more brain storming seems like a good plan.

Log line: Pirate goes on an adventure seeking treasure.

Genre: Platform with RPG elements. Could even be a hack and slash adventure too.

Style: side scrolling. Vibrant and colorful.

 Setting: Player character lands on different Islands and goes exploring each one to the end.

Inspiration: Dust: An Elysian Tail and Yoshi's Island.

Rewards: Player works towards gaining more bits of treasure from either lying around or by defeating enemies. The amount of treasure you pick up will determine what reward you get at the end of level treasure chest. The reward is in the form of armour, a weapon which are the best items to get while usable items are the common ones.
Defeating a boss at the end of each Island will net you a treasure chest which contains a sea chart to another island.

Levels: Each Island is a different environment like:
*Forest
* Desert
*Grassy plain
*Volcano
*Snow field

Alternate concept.
If I wanted to go down the path of a more gory mature game, then instead of just treasure hunting and defeating monsters, the main idea could be pillaging towns on each Island. Instead of monsters it would be towns people in the way. Technically it's just going all out with carnage and mayhem in the pursuit of treasure.





Tuesday, 4 March 2014

Stencyl Showcase activity.

Today I played some games on the stencyl showcase and two of my favorites were: Reaching Finality and Shrine.

Reaching Finality: This game reminded of the earlier Legend of Zelda games. The story and Humor were the most satisfying. The story revolves around a ghost seeking the help of some random farmer guy in order to reach the after life at a specific location. I found this to be like different to other games as you wouldn't imagine a ghost finding a farmer for help. Now the humor was good as the first weapon is a pitch fork which according to the game dialogue, unleash it's wrath onto enemies.

http://www.stencyl.com/game/play/14230


Shrine: This is in the style of a side scrolling plat former with puzzle elements. What interested me the most about this game was the game play and strategy. The game play focuses on moving one source of light around the level to navigate around traps and platforms in order to reach the door the end. this involves some strategy where you need to position the light in spot where you can see ahead of you but the ball of light can't hit any walls which cause it to blow up due to being unstable.

 http://www.stencyl.com/game/play/23199

Two other games I liked for the visual style was Wild King and Tanooky Tracks. Both had nice aesthetics and good level designs.

Wild King: http://www.kongregate.com/games/camaleonyco/wild-king

Tanooky Tracks: http://www.newgrounds.com/portal/view/599903






Possible Stencyl game

Okay for a possible game idea, I wish to do a platformer with Role play game mechanics included. The actual concept is based around a pirate's adventure to seek out treasure and defeat enemies along the way. This will be a side scrolling platformer like Yoshie's Island or Mario. There's another game that's influenced me in this direction, Dust: An Elysian Tail which is an action RPG done as a side scroller.

What I had in mind in regards to the RPG elements is when the player character (the pirate) defeats a really strong foe guarding the end of level treasure, the boss will drop a piece of equipment required to strengthen the character in some way.
Even if I don't get to do this idea now, later I'll get back to it and develop it further.

I figured doing something like this would a lot less time consuming than a proper rpg like my attempt at Milk Run last year. While I love rpg games the most out of all game genres, there's just so much involved in it like the battle system, dialogue, navigation, characters, towns, dungeons and inventory system. I chose not to include soundtrack in that list because that's an important part to all games.

Yeah so my plan would be a platformer with some rpg elements included.