Today I played some games on the stencyl showcase and two of my favorites were: Reaching Finality and Shrine.
Reaching Finality: This game reminded of the earlier Legend of Zelda games. The story and Humor were the most satisfying. The story revolves around a ghost seeking the help of some random farmer guy in order to reach the after life at a specific location. I found this to be like different to other games as you wouldn't imagine a ghost finding a farmer for help. Now the humor was good as the first weapon is a pitch fork which according to the game dialogue, unleash it's wrath onto enemies.
http://www.stencyl.com/game/play/14230
Shrine: This is in the style of a side scrolling plat former with puzzle elements. What interested me the most about this game was the game play and strategy. The game play focuses on moving one source of light around the level to navigate around traps and platforms in order to reach the door the end. this involves some strategy where you need to position the light in spot where you can see ahead of you but the ball of light can't hit any walls which cause it to blow up due to being unstable.
http://www.stencyl.com/game/play/23199
Two other games I liked for the visual style was Wild King and Tanooky Tracks. Both had nice aesthetics and good level designs.
Wild King: http://www.kongregate.com/games/camaleonyco/wild-king
Tanooky Tracks: http://www.newgrounds.com/portal/view/599903
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